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Firestone idle rpg legendary seals
Firestone idle rpg legendary seals








firestone idle rpg legendary seals

By then you should have made good progress with the heroes. The healer is the fifth machine you will get. On f2p you can barely manage to keep up with the material income but you would completely abandon your guild tree. Only recommended for very active f2p players or players who are willing to spend some money.

firestone idle rpg legendary seals

Don’t pick enemies with several high DDs. In PvP, this tactic can be a nuisance for some enemies but when attacking it can also lead to many draws. Most likely the best strategy if you want to use Earthshatter for some reason. Blueprints have to be used for all attributes, with damage as the number one priority.Įarthshatter isn’t as durable in this strategy as well, but at least his damage is more of use here. The solo strategies leave the most room for the personal guild tree since you need the lowest amount of tokens for the same progress in the campaign. Points spent on other war machines are always a disadvantage later on because they push the engineering level too high. There always could be a discussion if you pick one of the first two machines or definitely focus on the first one. The basic idea is very simple, you just focus on your first machine and ignore the rest. Besides, I will talk about the possible tactics for players who spend money. With very high activity Tank & DD & Healer is possible as well, but that leaves the personal guild tree pretty blank. Basic Strategiesįor free-to-play players there are mostly 3 valid strategies: Solo-DD, Tank & DD, Solo-Tank. Any further milestones (engineer level 20, 30, etc.) are random machines from all the machines you didn’t get yet. A last set machine is a healer machine on level 15. The next machine arrives at engineer level 10 it is a DD that deals Area of Effect (AoE) damage. At engineer level 5 you get 1 of 3 tank machines. These values may differ depending on how much you play, so basically how many experiments you do per day.At first, you get a damage dealer (aka DD) from a pool of 4 possible machines, on engineer level 2 (your 1st machine reaches level 7) you get another DD from the same pool. So collect another 1.000 gems, you might have 1.000 dragon blood left, that’s 2 transmutations, then buy dragon blood again.

firestone idle rpg legendary seals

When you have collected 1.000 gems, you can spend all remaining dragon blood on transmuting legendary chests, and then you use those 1.000 gems on restocking on Dragon Blood. I would say the best way to spend dragon blood is to use them in experiments. They’ll give you a Legendary Chest each day. Remember that at 140, you get Naval Missions. With 500 dragon blood, you can do 10 experiments. It costs 500 dragon blood + 1 epic chest to get 1 legendary chest. The only good thing here is Epic Chest to Legendary Chest. Transmuting allows you to convert chests to higher rarity chests. Exotic Coins are tricky as there are multiple pages of upgrades inside Exotic Merchant now.Īt level 130, you will unlock Transmuting inside Alchemist. I suggest using Strange Dust whenever your Dragon is 4 stars. I’ve been using Dragon Blood right from the start. Since the bonus you get is random, it’s pretty difficult to say when to use each resource. It takes 3 hours to complete an experiment. Dragon Blood, Strange Dust, and Exotic Coins. You can run 3 experiments at once, each with its own resources. Alchemist is a lot like Exotic Merchant with their upgrades but they are called Experiments in Alchemist and the bonus you get is randomly decided for you. You will unlock Alchemist when you reach level 120.










Firestone idle rpg legendary seals